- AMD/Intel CPU
- AMD/nVidia/Intel 3D videocard (Shader-Model 3.0 compatible)
- Display resolution greater or equal to 1366*854
- 2GB RAM
- OS `Windows-XP x86 SP2`
- HDD free space 700 Mb
- USB port
Release #57, full distributive (size 416.424.426 bytes)|
THIS IS NOT THE DEMO, IT CAN'T BE USED WITHOUT LICENSE !
Fixture Library now contains two new additional libraries: "User" for user created and customized fixtures and "Database" for archiving and transfer purposes (this is in addition to the "System" fixture library which is automatically updated on a consistent basis).
DMX auto patch with Pitch adjustment (amount of channel spaces between fixtures, if needed). Patch window has all patched Objects now (Fixtures, Filters, Scrollers, Objects, Layers etc).
"Build" button for Faster and easier show database transfer possibilities with all files (Fixtures, 3D models and static & video Textures) unique to one folder.
-number of DMX channels per fixture has increased from 96 to a whopping 256 channels
-number of MA-Net universes has increased from 32 to 96
-number of Rows in DMX Table of each channel in Fixture has increased from 32 to 256
-number of Gobos per Fixture has increased from 32 to 512
-added Separate Rotate channel for Animation wheel
-added mode change of multiple channels with one DMX command (RGB-CMY etc.)
-added static Shift for Objective's pixels
-movinghead Tilt Range increased from 60-360 to 30-720 degrees
-objective view Frame Shutters Rotation / conventional fixture Gobo and Scroller Rotation.
-Gels library of "GAM" and "TBS PolyColor" filters
-Amount of objects possible to use within the Room Editor has increased to 1536 objects
-Object RGBW DMX control added (D4)
-Simultaneous Transformation of multiple selected Layers
-Own Transformation Center for each Layer's Pos (1..4)
-Export of DMX patch to Microsoft Excel
-Show of Patched Objects and Layers in DMX patch window
-"Sign" button for DMX control of the Layer's Pos to shift zero point to DMX@128.
-Added possibility to every pixel's separate DMX control of Pos1 transformation: pixels array mapped directly after Layer's Pos1 channel which acts as a Master.
-Pixelmap automatically change DMX universe in an order (was previously rolled inside one universe).
-Vertical scroll of Fixture's GUI
-Number of Virtual Keys has increased from 104 to 250 (MIDI mapping)
-bug of 64 universes limit for Furniture and Layers patch
-bug of Layers control through sACN protocol
-Layers without room objects survives Database loading